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Hesk's Bargain

Hesk Dunmer will carry the party north to Kaldrek without charge if they investigate the Scaries and learn what is killing Saltwick's fish and destroying its boats. The discovery of a Kindling Rite iron tag in a dead seal makes the danger part of the wider threat around Hollowpeak.

Given by Hesk Dunmer

Related entities

Objectives

Sail with Hesk Dunmer to the Scaries.

Discover what is killing the sea life and attacking boats beyond the islets.

Secure passage north to Kaldrek if Hesk Dunmer's bargain is fulfilled.

Progress

  1. Session 8

    The party accepted Hesk Dunmer's terms, prepared for the voyage, and found an iron tag bearing the Kindling Rite's mark driven into a dead seal's skull. They intended to sail at first light, but Hesk Dunmer would take only four of them and no choice had been made about who would stay behind.