‹AdventurerMajor10 sessionsSince session 1

Ilsevir

Ilsevir is a slight tiefling wizard with ink-stained fingers who carries a satchel of notes he does not set down. He casts fire when the party faces immediate danger, but his attention runs toward evidence—chisel marks in stone, ciphered orders, journal pages left behind. He questions what others pass over and preserves it, reaching for answers in the traces that remain.

Also known as Ilsevere

Torvin sketches the route to Warden’s Watch while the party studies the iron tag.
Faro holds Kettra above a crevasse after the snow crust gives way.
Ilsevir displays the ciphered orders and marked map before Sister Raina in the keep hall.
Sister Raina discovers the opened, half-empty vault beneath the north tower.
Sister Raina gives the party directions toward Marrow's Cliff over a hot pot in the keep hall.
Yenn and Ilsevir investigate the cave behind the waterfall while the others wait on the rock shelf.
Kettra kills the tagged frost-crusted salamander as Ilsevir hangs over the river.
The party debates the two roads at the coast-road fork, with Marrow's Cliff ahead across the gray fjord.
The party approaches Marrow's Cliff along the low shore road as the lift chains work overhead.
Ossin quietly lays out the pattern in Varnhall's altered shipping manifests for the party.
Kettra and Ilsevir search the Tower Six office by lamplight after entering through the rear window.
The party emerges from Tower Nine's hand-wound maintenance cradle behind an upper-city rope store, facing the distant lit warehouse.
Ilsevir reveals the altered cargo entries in Varnhall's ledger with the ledgerhand glass while Faro watches for the clerk.
Ilsevir's lightning catches in the creature's iron tags and destroys it from within.
Mother Ash gives her final explanation of the undersong while Brask kneels beside her in the heather.
The party gathers in the shelter of a cairn as Ilsevir lays out the evidence of the Kindling Rite's preparations.
The party arrives on foot at Saltwick after crossing the moor.
Faro and Ilsevir discover the dead seal among hundreds of dead fish.
An old fisherman tells the party why the Scaries were once called the singing rocks.
The Senate Mar pushes through a dense spread of dead fish.
Yenn fires from the mast as Kettra braces herself at the rail against an eel.
Kettra receives the curved tooth weapon recovered from the eel.
Torvin meets the returning party on Kaldrek's dock as the opened mountain looms beyond them.
The unfamiliar warm coin speaks from Ilsevir's coat as the party travels south.

Torvin sketches the route to Warden’s Watch while the party studies the iron tag.Session 2

1 of 24

Quests

Appearances

  1. Session 1The Cut Wall

    • Burned two husks during the fight.
    • Discovered that the breached wall bore chisel marks made from the far side.
    • Kept the journal page from the old prospecting dig.
  2. Session 2The Grayspin Ambush

    • Questioned Torvin about prior disturbances and the marked tag.
    • Burned the attacking wolf away from Kettra at the crevasse edge.
    • Kept the ciphered orders found on one of the attackers.
  3. Session 3The Open Vault

    • Presented the ciphered orders and marked map to Sister Raina.
    • Burned back attackers and destroyed the second frost beast on the rampart stair.
    • Identified the Watcher’s clasp as a protective charm.
  4. Session 4The Falomir Gorge Ambush

    • Copied the ancient carvings behind the waterfall.
    • Survived being dragged over the path edge by the tagged salamander, keeping hold of his satchel.
    • Identified the charmed boots and the bone whistle’s mundane purpose.
  5. Session 5The Silent Chains

    • Entered Tower Six's office with Kettra and examined the stolen records.
    • Determined that the ledgerhand glass reveals altered or forged parts of documents and seals.
  6. Session 6The Kindling Ledger

    • Used the ledgerhand glass to expose Varnhall's altered cargo records.
    • Identified the Kindling Rite's name and the circle-and-three-lines mark throughout the ledger.
    • Destroyed the fused tagged creature by sending stored lightning into its iron tags.
    • Found and identified the Ashbon Circlet among Mother Ash's possessions.
  7. Session 7The Moor Road North

    • Copied the Varnhall ledger before the council confiscated it.
    • Connected the old mine evidence and recent Kindling Rite activity to a long preparation centered on Kaldrek.
    • Learned the unfamiliar warm coin can send a brief daily message to its matching coin.
  8. Session 8The Singing Rocks

    • Inspected the dead seal and identified the significance of its iron tag.
    • Connected the coastal discovery to the Kindling Rite's expanding reach.
    • Recorded the old name for the Scaries: the singing rocks.
  9. Session 9The Scaries' Answer

    • Recognized the iron tags as the crucial point of vulnerability on the attacking eels.
    • Sent lightning into the third eel's embedded tag, driving it down and causing the other two to retreat.
    • Examined the recovered tooth weapon and identified its power against great beasts.
  10. Session 10The Open Eye

    • Compared Warden’s Watch records with Torvin's surveys and identified the clasp as the seal's fixing.
    • Targeted iron tags during the battle to stop the smaller controlled creatures.
    • Set the Watcher’s clasp into Hollowpeak's ancient socket and silenced the undersong.
    • Recorded the unfamiliar warm coin's message phonetically.