Marrow's Cliff
Marrow's Cliff is a port city down the fjord from Warden’s Watch, with lower-city docks and an upper city reached by a cliff road. A merchant guild there has expanded rapidly and acquired old books, mining rights, and northern passage beyond what its trade would explain.
Also known as Marrows Cliff, Mero's Cliff
Quests
Appearances
Session 4The Falomir Gorge Ambush
- Became the party’s next destination and the source of their lead on the marked group.
- Contains Ossin on its lower-city docks and the suspicious merchant guild.
Session 5The Silent Chains
- Received the party through its toll-gated Lower City.
- Its eleven lift towers and divided cliffside layout shaped the party's investigation and covert ascent.
Session 6The Kindling Ledger
- Provided the upper-city setting for the Varnhall ledger theft and pursuit.
- Its wealthy upper city contained Varnhall Company's hall, guild halls, and the northern clifftop ritual site.
- Its lanes became the route through which the surviving Kindling Rite followers escaped.
Session 7The Moor Road North
- Hosted the Harbor Council hearing that destroyed Varnhall Company's local influence.
- Provided the party with a letter of passage and a route toward the coast.