‹AdventurerMajor10 sessionsSince session 1

Yenn

Yenn is an elf ranger who reads the land and keeps her bow drawn. She spots structural weakness and environmental hazard early—rotting bracing, treacherous ice—and acts on what she sees, equipping the party for what lies ahead. She shoots fast and accurate in open combat. The party does not always trust her route or her warnings, and her read of the ground is not always right, but she has saved them from crevasse death through clear-eyed preparation.

Also known as Yen

The left wall of the tunnel breaks open into an unmapped passage.
Brask hangs trapped in a hidden crevasse while the party hauls on the rope.
The party camps below the ridge with Warden’s Watch visible on its distant crag.
Sister Raina gives the party directions toward Marrow's Cliff over a hot pot in the keep hall.
Yenn and Ilsevir investigate the cave behind the waterfall while the others wait on the rock shelf.
The party debates the two roads at the coast-road fork, with Marrow's Cliff ahead across the gray fjord.
The party approaches Marrow's Cliff along the low shore road as the lift chains work overhead.
The party emerges from Tower Nine's hand-wound maintenance cradle behind an upper-city rope store, facing the distant lit warehouse.
Ilsevir's lightning catches in the creature's iron tags and destroys it from within.
Feral dogs break from the heather and attack the armed travelers.
The party arrives on foot at Saltwick after crossing the moor.
Hesk Dunmer offers the party passage in exchange for investigating the Scaries.
The Senate Mar pushes through a dense spread of dead fish.
Yenn fires from the mast as Kettra braces herself at the rail against an eel.
Kettra fights at the front while Yenn fires from the eastern high ground.
Kettra checks the first dragon with Crockens' Fang while Yenn takes the opening.

The left wall of the tunnel breaks open into an unmapped passage.Session 1

1 of 16

Quests

Appearances

  1. Session 1The Cut Wall

    • Warned that the eastern bracing looked unsound.
    • Fired on the husks from behind Kettra’s defensive position.
    • Was bypassed by the surviving husk when it fled through the breach.
  2. Session 2The Grayspin Ambush

    • Bought the rope and pitons that saved Brask after the crevasse break.
    • Led the party onto the unsafe eastern edge of the glacier, then guided their retreat to safer ice.
    • Killed one ambushing archer with her opening shot.
    • Failed to stop the fleeing marked woman with two arrows.
  3. Session 3The Open Vault

    • Recovered Corrin’s climbing gear and waxed map case from his cache.
    • Defended the north tower beside Pyatt during the attack.
  4. Session 4The Falomir Gorge Ambush

    • Spotted the cave behind the waterfall and led its investigation.
    • Was wounded in the calf by an archer.
    • Killed an axeman and one archer during the ambush.
    • Claimed the charmed boots and urged the party to seek Ossin at the docks.
  5. Session 5The Silent Chains

    • Pressed to investigate Tower Six and later argued for moving straight into the upper city.
    • Struck an enforcer with her bow in the cramped alley where she could not shoot.
  6. Session 6The Kindling Ledger

    • Met Faro and Ilsevir at the fountain after their escape from Varnhall's hall.
    • Kept firing on the fused creature despite its resistance to her arrows.
    • Wounded Sister Raina in the thigh at close range.
    • Killed Mother Ash with an arrow as she began to raise her hands.
  7. Session 7The Moor Road North

    • Argued that Pyatt should not be burdened with the details of Sister Raina's betrayal.
    • Killed three feral dogs during the attack on Greywake Moor.
  8. Session 8The Singing Rocks

    • Asked what the survivor of the damaged boat had seen.
    • Led the practical preparations for sailing to the Scaries.
  9. Session 9The Scaries' Answer

    • Noticed the unnaturally birdless open water before the attack.
    • Fired from the Senate Mar's swaying mast during the eel fight.
    • Helped free Faro and search the grounded eel's remains.
  10. Session 10The Open Eye

    • Held the eastern high ground on the icy shelf with the aid of her charmed boots.
    • Put three arrows into the first dragon's eye during Kettra's opening.
    • Helped turn the first dragon over the shelf's north edge.