‹AdventurerMajor10 sessionsSince session 1

Kettra

Kettra is a dwarf fighter who meets danger head-on and makes practical decisions quickly. She holds the party's front line, favoring direct action, and carries herself as someone who reaches for what needs doing rather than waiting on uncertain warnings. She has taken hard hits—bitten by husks, dragged toward a crevasse—but fights through and presses forward. She wields a cinderline blade she claimed after breaking an archer's arm in the Grayspin ambush. She now also carries Crockens' Fang, a recovered tooth blade suited to fighting great creatures.

Also known as Ketra

The left wall of the tunnel breaks open into an unmapped passage.
Ketra holds a narrow tunnel against attacking frost-crusted husks.
Pharaoh drags Ketra clear as the slope collapses across the mine entrance.
Torvin considers the strange iron tag while negotiating with the party outside his buried mine.
Torvin sketches the route to Warden’s Watch while the party studies the iron tag.
Brask hangs trapped in a hidden crevasse while the party hauls on the rope.
Faro holds Kettra above a crevasse after the snow crust gives way.
The party camps below the ridge with Warden’s Watch visible on its distant crag.
Sister Raina spears the beast that has knocked Kettra down.
Sister Raina gives the party directions toward Marrow's Cliff over a hot pot in the keep hall.
Yenn and Ilsevir investigate the cave behind the waterfall while the others wait on the rock shelf.
Kettra kills the tagged frost-crusted salamander as Ilsevir hangs over the river.
The party debates the two roads at the coast-road fork, with Marrow's Cliff ahead across the gray fjord.
The party approaches Marrow's Cliff along the low shore road as the lift chains work overhead.
Kettra and Ilsevir search the Tower Six office by lamplight after entering through the rear window.
The party emerges from Tower Nine's hand-wound maintenance cradle behind an upper-city rope store, facing the distant lit warehouse.
Mother Ash completes the unfinished tagged creature as the party reaches the edge of the clifftop ring.
Ilsevir's lightning catches in the creature's iron tags and destroys it from within.
Brask writes the restrained account of Sister Raina's death while Kettra signs it.
Feral dogs break from the heather and attack the armed travelers.
The party gathers in the shelter of a cairn as Ilsevir lays out the evidence of the Kindling Rite's preparations.
The party arrives on foot at Saltwick after crossing the moor.
Hesk Dunmer offers the party passage in exchange for investigating the Scaries.
Yenn fires from the mast as Kettra braces herself at the rail against an eel.

The left wall of the tunnel breaks open into an unmapped passage.Session 1

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Quests

Appearances

  1. Session 1The Cut Wall

    • Took a coil of rope from the mine supply cart.
    • Held the tunnel front against the husks.
    • Was bitten on the arm and later pulled clear of the rock slide by Faro.
    • Found the old prospecting cut and its hidden journal page.
  2. Session 2The Grayspin Ambush

    • Acquired fur mittens before leaving Kaldrek.
    • Was dragged toward a crevasse by a tagged wolf and narrowly saved by Faro.
    • Broke an archer’s arm after regaining her feet.
    • Claimed and named the cinderline blade.
  3. Session 3The Open Vault

    • Told Sister Raina about the marked woman’s escape toward the Watch.
    • Held the rampart stair against the frost beasts until the first knocked her down.
    • Insisted that the party keep watch through the night.
  4. Session 4The Falomir Gorge Ambush

    • Kept her footing on the wet gorge path with the cinderline blade’s aid.
    • Shielded Yenn after the first arrow struck.
    • Killed the tagged salamander as it dragged Ilsevir over the edge.
    • Recognized the defeated axeman leader’s boots as unusually valuable.
  5. Session 5The Silent Chains

    • Entered Tower Six through the rear window and forced its locked drawer.
    • Recovered the ledgerhand glass, blank seals, blank manifest forms, and loose coin.
    • Dropped a Varnhall enforcer with the flat of the cinderline blade rather than kill him.
  6. Session 6The Kindling Ledger

    • Joined Yenn and the others after Faro and Ilsevir fled Varnhall's hall.
    • Was knocked near the cliff edge by the fused creature and saved by Ossin.
    • Killed Sister Raina with the cinderline blade after Raina slipped on wet rock.
    • Heard Raina's final words but has not repeated them.
  7. Session 7The Moor Road North

    • Signed Brask's letter to Pyatt about Sister Raina's death.
    • Raised the possibility that the party had worsened the danger by opening the East Mine wall and visiting Warden's Watch.
  8. Session 8The Singing Rocks

    Joined the party's preparations for the dangerous offshore investigation.

  9. Session 9The Scaries' Answer

    • Held the port rail against the attacking eels throughout the crossing.
    • Helped lift the fallen spar off Faro.
    • Climbed onto the rocks with Yenn to search the grounded eel and took Crockens' Fang.
  10. Session 10The Open Eye

    • Kept the Senate Mar moving during the northward voyage.
    • Held the front line on Hollowpeak for the full battle.
    • Used Crockens' Fang to make the first dragon falter.
    • Escorted Ilsevir into the fissure and defended him as he restored the clasp.