‹FactionMajor3 sessionsSince session 5

Varnhall Company

Varnhall Company is a rapidly expanded merchant concern in Marrow's Cliff that controls leases on four lift towers and has representation on the Harbor Council. Its ledger proves it has served as the Kindling Rite's shipping arm for six years, moving people, stolen Warden's Watch vault crates, and other concealed northern cargo through altered records and unrecorded lift runs. Ossin's public exposure of those records ended the company's position in Marrow's Cliff.

Quests

Appearances

  1. Session 5The Silent Chains

    • Its name emerged as the merchant concern tied to unexplained growth and dockside influence.
    • Its Tower Six records revealed secret unsigned runs three times each week.
    • Its enforcers confronted the party after the office theft, and one escaped to raise the alarm.
  2. Session 6The Kindling Ledger

    • Received Faro and Ilsevir at its upper-city hall before the ledger theft was discovered.
    • Kept altered records concealing shipments for the Kindling Rite.
    • Raised the alarm when its clerk found Ilsevir using the ledgerhand glass.
    • Sent men after Ossin during the party's escape.
  3. Session 7The Moor Road North

    • Lost its Harbor Council protection after its altered manifests were revealed.
    • Was effectively finished in Marrow's Cliff.